Daft Punk Experience, Fortnite
Overview
Brand
Daft Punk
Client
Fortnite
Technology
Unreal Engine
Platform
Fortnite
Industry
Entertainment
A Fortnite music event like no other
Think about the first time you heard Around the World. The rush of One More Time. The way Get Lucky could light up a whole night. Daft Punk’s music isn’t just songs – it’s memories, moments, and pure magic. We were tasked with capturing that magic in a new experience mode for Fortnite Festivals. No big deal… right?
The Daft Punk Experience is a sonic and visual voyage through the minds of one of the most iconic and inspiring acts of the last 30 years. We brought it to life with multiple themed rooms, where players could remix music, battle robots, create a LEGO music video, and dance ‘til dawn.
It was an absolute privilege to bring this bold, one-of-a-kind project to life with Epic Games and Daft Life. We hope we did the fans proud, brought new players to the music, and had everyone humming, tapping, and singing along well after they logged off.
Epic Games
Senior Director, Game Development, Alex Rigopulos
Lead Producer, Paul Murphy
Senior Producer, Lauren Recchia
Engineering Director, Greg Paull
Lead Gameplay Programmer, Corey Novich
QA Lead, Will Widen
Director, Strategic Partnerships - LEGO, John Buzzell
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Executive Creative Director, Daryl Atkins
Creative Director, Josh Randall
Creative Director - Concert & Intro Sequence, Addison Herr
Creative Director - LEGO, Dan Taylor
Art Director, Emerick Tackett
Art Director - LEGO, Ian Palmer
Art Director - Concept, Tom Barlow
Lead Artist, Sarah Hudson-Semple
Lead Artist, Tony Kwok
Lead Artist - LEGO, Tunde Glover
Lead Lighting Artist, Attar Sagoo
Artist, Jaewon Rim
Artist, Justin Sado
Artist, Maggie Zhu
Artist, Stacy Li
Artist, Zi Meyer
Concept Artist, James Yun
Lead Technical Artist, Hugh McCullom
Lead Technical Artist - LEGO, Ross Beardsall
Lead Animator, Lee Brown
Lead Animator, Mike Ryan
Lead Animator, Susie Wright
Technical Animator, Sidney Olluyn
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Animator, Anael Saint-Jean-Vidal
Animator, Ciara Borgards
Animator, Melik Malkasian
Rigging & Mocap, Gabriela Montes
Lead Designer, John Sahas
Level Designer, Daryl Kimoto
Level Designer, Thomas Wilson
Designer, Ben Cornaglia
Designer, Gladeline (Gladel) Rufo
Designer, Nick McClure
Graphic Artist, Ji Young Han
Engineering Lead, Derrick Canfield
Lead Engineer, Tahnee Smith
Engineer, Dean Giddy
Engineer, Harrison Pettus
Engineer, Michelle Shyr
Engineer, Noah Pinales
Engineer, Rittikorn Tangtrongchit
Engineer, Scott Holman
Lead Technical Audio Designer, Robin McGovern
Lead Audio Designer & Engineer, Garrett Hickey
Audio Designer, Alyssa Fabian
Lead Producer, Ashley Bravo
Project Manager, Brett Skaggs
Lead Producer - LEGO, Jon Eardley
Lead Program Manager - LEGO, Pam Peterson
QA Lead, Matthew Alcala
QA Lead - LEGO, Amy Poyner
Quality Assurance, Connor White
Quality Assurance, George Stabler
Quality Assurance, Liam Roberts
Ïã½¶ÊÓÆµ studio operations
Director of Technology, Sam Birley
Lead Engineer, Maria Nerla
Director of Design, Dana Dispenza
Managing Producer, Keith Michaelis
QA Manager UK, Kirsty Pinkerton
QA Manager US, Justin Schriefer
Director of Ïã½¶ÊÓÆµ, Ceri Llewellyn
VP of Ïã½¶ÊÓÆµ, Daisy Leak
Special thanks
Agora VFX
ImageFlux
Item42
MPM25
No Ghost Limited
Renderstorm
Territory Ïã½¶ÊÓÆµ
Tuatara
Virtuos
WE GOOD Ïã½¶ÊÓÆµ
Mocap Talent, Phil Tomlinson
Mocap Talent, Chanel Thompson
Mocap Talent, Frandiego Veloz
Mocap Talent, Carter
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Let’s build tomorrow, today.
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