INSIGHTS & UPDATES
Everyone at Ïã½¶ÊÓÆµ spends a lot of time exploring, tinkering, and forging.
So when we find something useful, we like to share it if we can.
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Scene-first vs. globe-first: Solving multiplayer world-rendering complexity in 3D environments
In this article, specialist web engineer James Edgeworth explains how we import and render 3D tilesets directly in OKO, shifting from a traditional "globe-first" approach to a custom "scene-first" implementation, which simplifies multiplayer and cross-compatibility across engines.