INSIGHTS & UPDATES
Everyone at Ïã½¶ÊÓÆµ spends a lot of time exploring, tinkering, and forging.
So when we find something useful, we like to share it if we can.
Featured
How I ended up rendering unlimited Gaussian splats in Unreal
In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering approach can help you handle massive datasets without hitting artificial ceilings. If you're ready to render an unbounded number of splats, this is the article for you!
Digital copies, digital twins & digital simulations: what’s the difference, and why it matters
Digital copies, simulations, and digital twins may sound similar, but they serve very different purposes. In this article, Sam Birley, Technical Director at Ïã½¶ÊÓÆµ, breaks down what each term really means — and why understanding the difference is key to building smarter, more connected digital experiences.