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Sam Birley Sam Birley

How I ended up rendering unlimited Gaussian splats in Unreal

In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering approach can help you handle massive datasets without hitting artificial ceilings. If you're ready to render an unbounded number of splats, this is the article for you!

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